Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nZsCj-rhhjo-XKhpk-2Au9y-CNnQD | 13/14/6 | 75.9 | 1.07 | 2026-07-01 19:33:41 · 30m 29s | |
| CSGO-sT8pk-yvEvN-yF9od-WoCib-vEkwG | 17/14/8 | 87.3 | 1.30 | 2026-07-01 16:04:42 · 34m 32s | |
| CSGO-rrArf-AQeBF-iRKY8-ePu6S-iaM2G | 9/16/4 | 59.9 | 0.64 | 2026-06-30 19:39:44 · 34m 36s | |
| CSGO-6tMp5-6LQ6G-kJCMj-VJoOL-DSchQ | 20/20/6 | 100.5 | 1.29 | 2026-06-24 15:20:20 · 36m 55s | |
| CSGO-9BRen-56yv2-C4w3Y-HEyHz-bBnUE | 4/10/3 | 34.2 | 0.53 | 2026-06-14 17:22:32 · 26m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.