Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aus4o-boOOv-hNCkL-Ed8cO-M8MkO | 20/14/7 | 87.3 | 1.39 | 2026-07-01 19:59:37 · 35m 38s | |
| CSGO-cUnct-wnApC-a6b3F-7peEh-OjvvE | 12/12/8 | 78.6 | 1.17 | 2026-06-30 20:57:40 · 33m 19s | |
| CSGO-NLy3r-c5soY-Z8OhS-2eJvB-n9ROG | 17/18/11 | 86.9 | 1.12 | 2026-06-26 21:05:28 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.