Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4n54z-FaPTL-sE8ci-cZd3U-NvoNO | 21/11/5 | 82.7 | 1.49 | 2026-06-22 20:51:31 Β· 35m 14s | |
| CSGO-BAhZM-cvZJL-tWNtC-jSDHL-tbqhH | 18/19/6 | 80.5 | 1.18 | 2026-06-19 21:09:30 Β· 42m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.