Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c7h6h-MJCOZ-B5yOf-exLcy-CXFuA | 24/13/3 | 79.3 | 1.45 | 2026-07-03 19:39:43 · 41m 0s | |
| CSGO-VqJtp-WhaDq-xYYtb-5rnNk-PDeKP | 20/18/7 | 93.3 | 1.26 | 2026-07-02 12:59:18 · 33m 46s | |
| CSGO-9cEfO-Cizow-9xBqo-sWrkP-qaChP | 11/18/7 | 72.7 | 0.83 | 2026-06-28 19:18:58 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.