Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A7mkN-KENnz-m66QS-v7wFC-roHGG | 20/16/6 | 99.3 | 1.34 | 2026-06-27 21:14:36 · 39m 5s | |
| CSGO-ESDGa-bD73o-ZPfcL-kyXsQ-abh4D | 15/15/5 | 86.7 | 1.17 | 2026-06-24 18:34:48 · 29m 25s | |
| CSGO-nOiDb-U8YBC-KZZK5-QFTYo-X4qqK | 16/17/9 | 97.7 | 1.21 | 2026-06-22 20:22:01 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.