Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8z8EM-VhqUc-L6TJZ-JZqms-bCyDK | 14/8/5 | 107.2 | 1.63 | 2026-07-05 17:12:10 · 21m 11s | |
| CSGO-JZPXk-8pOXZ-qHXN4-4EkFU-UkrVQ | 10/19/2 | 56.8 | 0.57 | 2026-07-05 16:29:20 · 39m 38s | |
| CSGO-qdsci-tYbqF-mCc77-Jj4PV-j7xbE | 20/7/2 | 110.6 | 1.87 | 2026-07-05 15:51:29 · 26m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.