Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ez3mX-ULYTb-aaBKY-tYKqr-7h3RG | 22/17/9 | 110.0 | 1.46 | 2026-07-05 20:51:49 · 37m 32s | |
| CSGO-xAVa5-3UUAq-xhAnm-KkPdA-8xLDR | 15/19/2 | 65.4 | 0.91 | 2026-07-04 19:44:58 · 35m 13s | |
| CSGO-5UftF-hks5v-q62Zr-p389e-w4OJM | 18/14/6 | 107.2 | 1.40 | 2026-06-26 19:05:32 · 33m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.