Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HyuP-cqjmP-nkirt-SXBqW-MkuzF | 23/16/4 | 117.4 | 1.65 | 2026-07-01 15:57:18 Β· 34m 56s | |
| CSGO-xQvLM-fQ7Xh-qjXuo-ukGPB-kLGuA | 14/18/4 | 63.6 | 0.84 | 2026-06-30 16:34:51 Β· 42m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.