Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j5cbF-QWzbm-iCeSP-ZFHue-55vTC | 12/14/2 | 80.5 | 1.06 | 2026-07-03 19:37:05 · 22m 40s | |
| CSGO-cBBGG-fMPcb-B7Sp4-J54SC-R9qRP | 13/12/3 | 75.2 | 1.14 | 2026-06-27 20:55:42 · 33m 54s | |
| CSGO-EAuRd-LMDf6-2dqDq-fXnTH-LdcNE | 8/14/4 | 36.6 | 0.62 | 2026-06-27 20:18:35 · 33m 42s | |
| CSGO-Wr7qX-RNfZ9-bP5CF-qWwte-pXNtQ | 14/15/5 | 62.3 | 0.91 | 2026-06-24 21:38:48 · 43m 32s | |
| CSGO-fUYsf-qXkS9-ufQuO-pj2Nw-hCyDK | 13/20/6 | 73.2 | 0.78 | 2026-06-21 21:13:45 · 37m 31s | |
| CSGO-QXomq-Oqn5t-dWDKB-mJecT-8aaUN | 14/11/1 | 82.8 | 1.34 | 2026-06-21 20:43:03 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.