Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UBdPR-6vQ67-dO3xc-npkhk-djEuA | 26/17/4 | 94.8 | 1.43 | 2026-06-18 19:15:53 · 42m 12s | |
| CSGO-bQ8ED-4J5hR-EGPzs-7VbAT-x62NF | 16/16/6 | 81.8 | 1.22 | 2026-06-18 18:36:28 · 36m 48s | |
| CSGO-wDJjW-jF4jF-mhGK3-exwrm-MEuWK | 27/24/5 | 85.0 | 1.21 | 2026-06-17 20:02:57 · 55m 40s | |
| CSGO-93qXZ-G9VAN-J9UXU-rHesj-7iEBM | 12/17/4 | 71.4 | 0.80 | 2026-06-17 18:50:57 · 38m 55s | |
| CSGO-97eDP-cCWBB-B2DcF-67KWj-DOizO | 16/14/10 | 81.3 | 1.40 | 2026-06-17 18:11:56 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.