Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rXGWU-nmzx9-tOzfq-VH47c-Z6ZkF | 13/11/5 | 91.5 | 1.31 | 2026-07-05 18:16:47 · 25m 50s | |
| CSGO-UqQFi-hNdFk-VPLAa-bLU7m-qsCxH | 19/13/5 | 102.8 | 1.35 | 2026-06-25 20:11:44 · 30m 44s | |
| CSGO-P9BMx-NhaUW-82NWi-fp8kH-dJxsP | 27/8/7 | 172.9 | 2.57 | 2026-06-23 21:22:21 · 23m 53s | |
| CSGO-4dw65-fOBPB-nFFDt-fYsQY-4P47M | 23/14/8 | 129.0 | 1.64 | 2026-06-19 21:07:50 · 33m 9s | |
| CSGO-O9XGw-xk8Db-tQOET-8mKiV-4GUrC | 6/14/4 | 64.7 | 0.52 | 2026-06-19 20:44:43 · 20m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.