Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pd8cD-5ORSW-5cStd-dVFqw-zePNN | 10/13/2 | 57.8 | 0.79 | 2026-06-27 20:18:30 · 21m 10s | |
| CSGO-GqU4v-ybiOi-cEH65-23CyT-Xa43L | 29/23/5 | 90.4 | 1.31 | 2026-06-22 21:05:40 · 50m 8s | |
| CSGO-68EX7-amTbd-FMD9Y-VMwsB-Uc8zP | 10/14/3 | 87.1 | 0.88 | 2026-06-19 07:30:24 · 21m 53s | |
| CSGO-R7f3G-CFaQO-GyKLn-LT27M-5RfCG | 18/15/2 | 70.1 | 1.16 | 2026-06-19 06:36:32 · 38m 51s | |
| CSGO-oRf5R-FANso-DJi7i-Tz47A-Q9jbN | 6/15/7 | 64.3 | 0.68 | 2026-06-10 15:29:42 · 22m 21s | |
| CSGO-xFwG4-wOmQM-QWAJG-svB2q-oXc3K | 9/8/3 | 59.4 | 1.09 | 2026-06-08 20:51:51 · 20m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.