Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fuQXP-UKApu-xsCh2-72XQP-LwSOG | 14/16/5 | 81.4 | 0.94 | 2026-06-30 16:22:36 · 37m 39s | |
| CSGO-yrSPs-3PPJk-LtmHN-AwOZn-xrquL | 17/17/6 | 86.1 | 1.12 | 2026-06-30 15:43:40 · 35m 2s | |
| CSGO-p8ncN-oeF6Y-76Hda-qmPf7-LzHCF | 15/15/4 | 82.4 | 1.18 | 2026-06-14 16:38:54 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.