Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YzYV7-J8757-jcNMY-fTLD5-ZAFKO | 10/18/0 | 49.6 | 0.56 | 2026-07-03 05:04:05 · 32m 54s | |
| CSGO-suEyu-K9Pec-dkG8v-xDLME-BynUE | 20/8/3 | 109.5 | 1.80 | 2026-06-28 21:52:12 · 24m 48s | |
| CSGO-MBuQX-Vkwat-BhU8q-DANCy-YfVvD | 16/10/4 | 73.8 | 1.22 | 2026-06-28 17:23:36 · 32m 2s | |
| CSGO-TiiZD-sQojD-ejQZN-LwijZ-nFzAC | 21/9/4 | 113.7 | 1.96 | 2026-06-24 17:54:46 · 25m 30s | |
| CSGO-4pqr7-jxfNT-45QYd-rLTe3-D2xHL | 11/13/3 | 67.9 | 0.93 | 2026-06-18 22:01:45 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.