Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pFrhM-rMnth-muFBd-nYf6u-YrJTK | 10/20/4 | 53.8 | 0.47 | 2026-07-04 01:21:55 · 36m 55s | |
| CSGO-eG8rB-fttF6-kiQYZ-Erro9-ApWjM | 18/14/5 | 101.7 | 1.38 | 2026-07-01 16:00:00 · 26m 58s | |
| CSGO-F7bSQ-STrn9-D2dyP-nRVrt-JfX2Q | 18/17/4 | 90.0 | 1.19 | 2026-07-01 09:26:04 · 32m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.