Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wzyKb-wVMvM-qyLWF-qTTP2-O2GGG | 12/14/7 | 68.1 | 1.01 | 2026-06-29 15:07:57 Β· 37m 49s | |
| CSGO-BHhbh-ukBfV-9fnhN-uPcXE-8J5RG | 13/13/3 | 70.4 | 0.99 | 2026-06-27 13:58:44 Β· 31m 28s | |
| CSGO-jUzzq-qxfqF-aXwGO-EXPDH-bJQBD | 13/5/5 | 96.7 | 1.74 | 2026-06-20 09:38:52 Β· 18m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.