Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XdD4Z-JwN8e-A32yV-eUUEp-eDxHL | 20/18/5 | 103.9 | 1.34 | 2026-07-05 14:33:05 · 32m 29s | |
| CSGO-NAD6T-7AvKU-JPPnc-hxmSd-Zu8GJ | 18/16/2 | 78.9 | 1.17 | 2026-07-02 21:49:51 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.