Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tLH7o-XzaPn-JxGOq-9mA2u-YBLDR | 12/10/4 | 86.3 | 1.29 | 2026-07-03 15:23:46 · 23m 24s | |
| CSGO-YLX2X-yavKf-5EFvS-Vm6A9-aUPRO | 18/17/11 | 96.5 | 1.24 | 2026-07-01 13:52:59 · 36m 32s | |
| CSGO-WzW7G-4YxSk-mYUtE-t5Kmi-LZieC | 20/10/6 | 112.7 | 1.70 | 2026-06-21 23:37:31 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.