Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NKJ2C-c576A-LovLv-SyqAC-YTQNN | 12/15/1 | 51.0 | 0.88 | 2026-06-22 19:52:38 · 39m 46s | |
| CSGO-CuEiB-Qzs95-7iEXn-xTUXU-rkYHK | 7/13/1 | 50.2 | 0.61 | 2026-06-20 13:24:44 · 20m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.