Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7RiEw-4N3JU-oWp6E-54wnP-AwAQL | 18/16/7 | 83.4 | 1.23 | 2026-07-05 16:49:04 · 40m 18s | |
| CSGO-9iXvM-H4ocF-TEtZq-WJf7z-CLtCQ | 12/11/5 | 82.6 | 1.13 | 2026-06-27 21:28:54 · 28m 2s | |
| CSGO-o2PDp-eiqAD-ZREti-NcHcQ-66r4N | 15/15/6 | 84.4 | 1.19 | 2026-06-22 17:31:48 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.