Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NRiui-BvvNq-xwqsZ-iOR63-kAXHK | 11/5/3 | 71.4 | 1.37 | 2026-07-04 11:30:16 · 23m 27s | |
| CSGO-hkzq8-3L8bw-i2u26-AtsFR-EJyXD | 12/17/2 | 65.4 | 0.76 | 2026-06-27 18:34:41 · 32m 58s | |
| CSGO-AUzX7-2JDtZ-qWtt7-utYLQ-hmheC | 16/16/7 | 62.9 | 1.18 | 2026-06-27 17:49:44 · 42m 40s | |
| CSGO-2LKnn-EGGzU-9BNqc-OGH7z-YLaxJ | 26/11/4 | 123.7 | 1.93 | 2026-06-24 17:57:34 · 35m 4s | |
| CSGO-dhZcP-KwfFi-OJaoY-QZRon-i49oF | 13/10/7 | 88.2 | 1.28 | 2026-06-17 19:28:33 · 27m 39s | |
| CSGO-kbEtG-EQiwk-9b9ZR-bNdPq-u2dOQ | 21/22/6 | 72.0 | 1.04 | 2026-06-12 19:59:40 · 61m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.