Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ynVaD-L2MoN-6ooiC-BvhX4-pVMQC | 9/17/5 | 53.0 | 0.65 | 2026-07-06 03:10:31 · 33m 54s | |
| CSGO-qpprG-9ekUP-Rtyr8-JY97Y-rup3B | 18/10/8 | 121.7 | 1.71 | 2026-07-05 00:34:56 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.