Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TrQft-6dV8S-CtXjM-BRMfV-rG64E | 25/14/9 | 124.3 | 1.77 | 2026-07-05 23:12:29 · 32m 56s | |
| CSGO-XeN8A-jtDMn-r4ZKf-9fNAz-V2msF | 23/14/6 | 109.6 | 1.54 | 2026-07-01 20:21:34 · 38m 11s | |
| CSGO-Sd3xr-KFTZk-cBrxP-eFXze-wsvoO | 19/15/11 | 118.7 | 1.42 | 2026-06-21 21:58:20 · 36m 48s | |
| CSGO-oOyOm-nzbpF-Sbvap-isQ8r-4rquL | 18/13/3 | 91.4 | 1.42 | 2026-06-18 12:29:21 · 27m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.