Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QDayL-hzwPu-M39rX-EeCBt-n2ohH | 9/27/5 | 37.7 | 0.40 | 2026-07-06 14:58:14 · 41m 39s | |
| CSGO-feofk-sQZx3-dinEA-oPRKL-6n33L | 24/16/5 | 104.5 | 1.49 | 2026-06-28 17:02:59 · 38m 5s | |
| CSGO-BKr47-jBXQu-coFGx-HkS5J-fnnYF | 13/11/6 | 78.5 | 1.24 | 2026-06-24 00:07:40 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.