Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XwS3o-jLKUf-QkWf8-DV94t-fNLsE | 6/13/2 | 55.3 | 0.55 | 2026-06-30 09:36:37 Β· 23m 47s | |
| CSGO-vE8zP-D7Lhw-BcK2N-Zx4TX-JGdRF | 14/15/7 | 84.9 | 1.12 | 2026-06-25 19:12:42 Β· 31m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.