Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2ZnLB-GtjYX-AoTqO-ABvPJ-G8MkO | 16/17/5 | 92.2 | 1.06 | 2026-06-30 11:03:52 · 29m 46s | |
| CSGO-6FBd4-3UEJu-k9dcy-BeKmS-7aUeL | 20/10/4 | 94.1 | 1.64 | 2026-06-30 10:33:01 · 23m 12s | |
| CSGO-YNtzw-oL7bu-T4tV7-oOWVK-28CBM | 10/10/5 | 58.4 | 0.95 | 2026-06-30 10:00:19 · 25m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.