Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OQjK4-FQ8Kj-freQh-exHG4-hMFyB | 8/14/2 | 59.5 | 0.57 | 2026-07-05 11:00:23 · 27m 22s | |
| CSGO-D2zKU-M2JMe-ALdR6-vrtkH-vSvPB | 15/20/6 | 80.7 | 0.96 | 2026-07-05 09:57:52 · 41m 28s | |
| CSGO-97KQN-kHQqK-L5bC6-2pZSL-HoRqJ | 16/17/3 | 80.4 | 0.98 | 2026-07-02 18:17:31 · 29m 9s | |
| CSGO-7LhXF-6X5ra-xFP88-4SwE8-mUNMB | 23/22/3 | 74.6 | 1.02 | 2026-07-02 17:29:52 · 40m 33s | |
| CSGO-CP9HL-FpX9R-jE3Cx-dQdaj-ZOQmH | 12/15/5 | 77.1 | 0.96 | 2026-07-01 21:41:10 · 33m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.