Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YWY6m-MT7pT-qBuMX-5pJqm-TYTSH | 11/17/5 | 66.7 | 0.76 | 2026-07-03 22:53:29 · 33m 57s | |
| CSGO-3yVt8-w3HDv-zRKwO-5epQZ-fuW5F | 18/21/5 | 93.2 | 1.05 | 2026-07-01 20:36:36 · 37m 50s | |
| CSGO-GNPmm-MSmna-bFXpX-pBQ5Q-QJOMB | 15/16/2 | 72.4 | 1.07 | 2026-07-01 18:48:13 · 32m 8s | |
| CSGO-Me48D-SDjAo-3iQ5t-PQoBq-mNcqA | 24/14/3 | 114.4 | 1.67 | 2026-06-30 18:37:30 · 31m 14s | |
| CSGO-Ft9Qp-ZWXOY-Ndm7a-qEsTm-TO2xK | 15/19/5 | 61.0 | 0.85 | 2026-06-29 18:15:21 · 38m 52s | |
| CSGO-Jpdjp-rSCFJ-O3GEH-qzmAC-5o8vO | 19/16/4 | 69.7 | 1.15 | 2026-06-29 15:43:41 · 41m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.