Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uDGXF-wM6NP-YGdwm-qpktc-z53JE | 9/10/6 | 67.4 | 1.01 | 2026-07-01 18:18:06 · 29m 48s | |
| CSGO-VsEBc-VHHUD-uFtxC-MOqdL-5b9eD | 19/13/5 | 101.8 | 1.33 | 2026-06-30 22:28:20 · 41m 19s | |
| CSGO-NjbUR-YhyFG-Ptwbn-SRdex-8rP3A | 7/14/11 | 65.2 | 0.73 | 2026-06-22 16:24:43 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.