Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ztsDp-A7ena-OQwJF-SDbR6-aqKPJ | cs_italy |
2/13/2 | 47.4 | 0.27 | 2026-07-04 14:30:37 · 22m 15s |
| CSGO-homuo-kAbRr-rvT3O-aqBMH-57wwQ | 7/17/6 | 62.9 | 0.47 | 2026-07-04 14:01:52 · 25m 22s | |
| CSGO-zrk4D-L43eO-7jJui-Aw7Jm-PtcZH | 15/19/14 | 134.7 | 1.33 | 2026-07-04 13:16:07 · 28m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.