Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bbjtd-U3r2J-fajbP-GQNHu-FsFiJ | 14/13/7 | 84.0 | 1.32 | 2026-06-30 15:25:21 · 30m 51s | |
| CSGO-Zb2r5-eQTDB-GSWc9-S3zAa-YZx9H | 17/15/8 | 89.9 | 1.16 | 2026-06-25 18:35:42 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.