Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CQnM7-8FKt4-DZuj6-HYHiD-29OtQ | 22/17/5 | 88.3 | 1.45 | 2026-07-06 17:52:39 · 36m 38s | |
| CSGO-ESm4Z-ttiZu-V5rO9-qQPRt-QsXfE | 10/17/4 | 62.7 | 0.70 | 2026-06-13 17:56:21 · 32m 37s | |
| CSGO-3YZHu-YSYfQ-u3KX6-MwGSx-zePNN | 20/14/7 | 91.4 | 1.45 | 2026-06-13 16:26:08 · 36m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.