Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cvn3A-cAn3T-EVkiJ-UrZhU-8aaUN | 12/21/8 | 59.2 | 0.71 | 2026-07-05 18:43:21 · 36m 52s | |
| CSGO-FoRTm-CRrsG-XeNFa-7aR8X-XZrKG | 19/17/3 | 87.0 | 1.30 | 2026-07-04 19:01:14 · 33m 32s | |
| CSGO-mpSnh-u4BhN-p7PLJ-QiKyT-DmAEB | 18/17/8 | 99.7 | 1.32 | 2026-07-03 12:21:52 · 33m 33s | |
| CSGO-Pu7mc-HbzmW-a3VBX-eFBFG-s9ROG | 11/16/5 | 55.1 | 0.83 | 2026-06-29 15:14:33 · 34m 20s | |
| CSGO-HKUZW-JesRS-y2wN6-rSaKz-ZfwoO | 21/22/6 | 74.3 | 0.92 | 2026-06-17 17:47:51 · 49m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.