Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MWuFx-V3anQ-nhm9G-DeVGE-Yyv9H | 7/16/1 | 56.0 | 0.54 | 2026-07-03 16:30:25 · 30m 41s | |
| CSGO-BRa9o-iUTuB-W2LTK-tJXUx-wzeKP | 8/19/6 | 51.0 | 0.63 | 2026-07-03 15:32:20 · 42m 32s | |
| CSGO-KMNir-EM6df-GeN4Z-wshs6-DMhWA | 10/15/5 | 64.7 | 0.75 | 2026-07-03 14:43:19 · 39m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.