Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xMWcA-JYMb8-LQvCE-MKwev-ffMbM | 9/13/4 | 54.1 | 0.88 | 2026-07-03 07:44:49 · 31m 31s | |
| CSGO-8Bskb-7KxZs-Mymae-jMvWV-MvNUD | 17/15/6 | 93.1 | 1.22 | 2026-06-24 18:06:14 · 29m 13s | |
| CSGO-OEtiA-hPeJs-aDyMa-FZsAH-57wwQ | 16/9/1 | 77.9 | 1.49 | 2026-06-24 17:38:48 · 23m 22s | |
| CSGO-ej6SD-xxjwi-yninF-LzioE-JKNQC | 21/22/4 | 65.5 | 0.96 | 2026-06-18 22:15:16 · 54m 8s | |
| CSGO-GGoDq-jekch-tKEMt-JiiRV-fRFZG | 6/13/0 | 53.9 | 0.27 | 2026-06-18 21:53:39 · 18m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.