Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8yjzB-3AvfL-mQCLd-ehA3y-UqDZG | 12/16/7 | 73.2 | 0.97 | 2026-07-05 09:17:20 · 34m 5s | |
| CSGO-M58Es-u4vSt-RONb5-zd2XD-jJGrL | 16/14/3 | 70.4 | 1.17 | 2026-07-04 08:51:18 · 32m 39s | |
| CSGO-Ef6S4-y3hd2-AxezD-58yL9-AzyDK | 12/17/0 | 58.2 | 0.70 | 2026-07-02 16:38:12 · 28m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.