Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tjnK4-DOjJe-a9jzD-jcYEs-XD8aC | 1/15/6 | 42.8 | 0.07 | 2026-07-03 10:53:37 · 22m 26s | |
| CSGO-3OxEk-SUXhW-wzQsn-TDYYb-rjNYE | 11/15/3 | 92.3 | 0.93 | 2026-06-30 17:33:48 · 22m 46s | |
| CSGO-LA6nQ-aWEiq-b5oXq-KFPmA-UUYkF | 11/18/10 | 79.2 | 0.88 | 2026-06-26 21:58:39 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.