Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Xp5E-knPeu-SmuVd-LePCQ-HnF8D | 19/13/5 | 101.5 | 1.53 | 2026-07-06 18:48:53 · 33m 9s | |
| CSGO-LCqkN-nUaTd-6hLmS-HySH7-LVoxA | 20/19/5 | 92.9 | 1.26 | 2026-07-06 17:12:33 · 40m 36s | |
| CSGO-tsqEJ-EQmXu-jqcMk-7wbKN-qc6uC | 14/16/4 | 65.5 | 0.91 | 2026-07-05 18:15:47 · 36m 13s | |
| CSGO-YkOXf-uVP5Q-hPGUY-GRKSN-HSWsO | 13/16/4 | 63.6 | 0.94 | 2026-07-05 17:32:51 · 36m 25s | |
| CSGO-NcJ7m-rPs3k-rNCNN-SrRqQ-q7NQC | 12/5/2 | 65.4 | 1.40 | 2026-07-04 15:18:52 · 22m 22s | |
| CSGO-6HHDb-n4ZLW-VBUAU-xOorP-qaChP | 12/13/3 | 59.9 | 0.92 | 2026-07-04 14:33:30 · 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.