Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dbJ5D-wwnHZ-P3JaO-iHfhL-Dx9TM | 13/10/5 | 96.5 | 1.33 | 2026-07-01 18:49:31 · 27m 4s | |
| CSGO-x5GxK-peUfN-HU3hv-4WMq3-czQqJ | 12/15/4 | 53.3 | 0.72 | 2026-07-01 17:59:12 · 36m 23s | |
| CSGO-ar7GQ-vzuno-uMWjN-tz9mB-3oZEC | 22/13/3 | 105.5 | 1.58 | 2026-06-30 19:56:36 · 33m 33s | |
| CSGO-rY4fD-G6Y5P-burzN-OO4L7-MBCYN | 16/14/7 | 97.1 | 1.20 | 2026-06-30 19:24:15 · 28m 35s | |
| CSGO-k5BLK-KGsiQ-W5QbB-uQzLA-zKkXM | 11/18/5 | 63.6 | 0.77 | 2026-06-29 21:07:33 · 41m 16s | |
| CSGO-cubKy-xK443-tewpm-MmoeO-mvMpP | 17/18/8 | 90.7 | 1.21 | 2026-06-25 19:36:50 · 37m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.