Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SDaLL-ZE9ez-PXqB9-bajWp-eDxHL | 8/15/5 | 67.5 | 0.67 | 2026-06-30 00:01:41 · 28m 50s | |
| CSGO-p59BW-NAupA-z5bhY-NbF6V-yjDFN | 25/12/7 | 125.8 | 1.95 | 2026-06-29 23:22:34 · 32m 50s | |
| CSGO-L4oek-b4kuE-V4Jcw-o73Mn-7XmfO | 17/9/8 | 123.7 | 1.73 | 2026-06-20 22:44:53 · 23m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.