Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A48ak-4jwcW-SJBBd-C4qVF-Yo9aC | 27/14/6 | 125.1 | 1.84 | 2026-07-03 15:25:24 · 34m 19s | |
| CSGO-VA6y4-pPmBh-AyjMM-AQdYx-RMwzF | 17/19/4 | 71.1 | 0.98 | 2026-07-01 20:09:48 · 41m 57s | |
| CSGO-7pMR5-n6QPT-TmL27-KZGRr-uhJaA | 14/15/9 | 99.3 | 1.18 | 2026-06-20 12:34:00 · 25m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.