Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9paHB-wmFB8-EZSHE-LxRUo-iNBYN | 21/19/6 | 94.6 | 1.31 | 2026-07-04 23:06:06 · 41m 41s | |
| CSGO-e2Vvj-5CXqk-VrZR7-y6nXt-NMOtQ | 11/21/8 | 62.0 | 0.62 | 2026-07-04 22:25:02 · 36m 58s | |
| CSGO-fYMCd-pOxDO-Rb23u-Go8Ew-B3bJD | 16/15/5 | 80.7 | 1.27 | 2026-07-04 21:49:32 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.