Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qRGnU-NPMsM-CY7ja-ouzmy-5qk2H | 9/5/5 | 97.6 | 1.52 | 2026-07-03 22:23:35 · 15m 3s | |
| CSGO-FkXpH-ENRRP-v5MR7-BL7Ys-UXOYE | 21/20/4 | 75.0 | 1.10 | 2026-07-02 16:56:59 · 57m 4s | |
| CSGO-ctw3U-PouQ6-esAur-f7pq6-moi9Q | 15/14/5 | 85.5 | 1.11 | 2026-06-26 21:59:14 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.