Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cs5zh-Q5Hto-oqK2D-XXqYR-6a4mA | 9/20/4 | 41.3 | 0.52 | 2026-06-25 14:07:26 · 41m 21s | |
| CSGO-CumMe-Ownmx-zUBiF-7nSXD-NyCJC | 17/16/3 | 74.7 | 1.09 | 2026-06-18 15:35:10 · 37m 42s | |
| CSGO-ZafhW-W4CMi-PofS2-WFdjP-S7YpG | 8/10/6 | 69.2 | 0.97 | 2026-06-16 16:15:48 · 25m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.