Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nf5Vd-CXniu-69TtE-qXWbo-3De4D | 23/16/1 | 88.8 | 1.35 | 2026-07-02 20:31:11 · 35m 26s | |
| CSGO-TQdeq-DPGhv-o39st-yfUVH-xcvaL | 14/12/5 | 74.5 | 1.28 | 2026-07-01 21:09:59 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.