Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dWLde-Rp6uu-FvSpR-MvRYt-NDpcG | 9/15/4 | 49.7 | 0.68 | 2026-07-02 22:42:05 Β· 36m 47s | |
| CSGO-WJNPS-BdrTK-u8m8V-DyA5h-WZ8SA | 6/13/2 | 49.9 | 0.36 | 2026-07-01 23:27:45 Β· 21m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.