Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZVu2k-FfMfM-yYcH7-pzYVW-vvuvE | 8/15/1 | 57.3 | 0.55 | 2026-07-05 04:09:21 · 20m 38s | |
| CSGO-OY4h4-mnsaZ-NVP8s-ycCE2-Rz23L | de_warden |
10/19/3 | 52.3 | 0.61 | 2026-07-05 03:25:30 · 35m 48s |
| CSGO-NNRSW-xQamG-dWS2a-PqSuc-sFzAC | 18/15/6 | 91.7 | 1.48 | 2026-06-25 03:31:47 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.