Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w8cGt-GVEJF-Q5A5H-w2qky-V27vO | 14/15/6 | 98.9 | 1.30 | 2026-07-04 21:23:59 · 22m 44s | |
| CSGO-ddjft-q2noy-U9k3O-rft2a-O6BxH | 11/16/4 | 68.3 | 0.89 | 2026-07-02 00:52:45 · 28m 19s | |
| CSGO-h4HNH-S49FX-7jBDd-aQQ29-yKkXM | 14/12/4 | 60.2 | 1.14 | 2026-06-29 22:48:43 · 31m 17s | |
| CSGO-6eiko-yqnVG-6CZhQ-2NfOm-i49oF | 11/13/6 | 64.6 | 0.98 | 2026-06-28 23:54:07 · 36m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.