Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yrZvt-MFbm4-mFa4f-UFH3r-TrJTK | 19/16/1 | 77.2 | 1.19 | 2026-06-28 11:18:38 · 41m 51s | |
| CSGO-4pniL-a9kuB-EzrbR-vOC5h-SEKLH | 40/19/9 | 144.0 | 2.00 | 2026-06-24 17:16:44 · 43m 9s | |
| CSGO-37rXm-cwsOv-uRO2j-Dj8cj-AZQhG | 22/11/8 | 134.8 | 2.00 | 2026-06-24 16:46:23 · 25m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.