Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sYX9j-UbF2v-awvqL-ENc9R-aRFZG | 8/14/0 | 54.0 | 0.47 | 2026-07-02 17:10:32 · 24m 58s | |
| CSGO-cqNsZ-KoNPy-NS9Zd-PJhB4-LB6iL | 17/19/4 | 66.2 | 0.90 | 2026-06-30 22:17:01 · 48m 53s | |
| CSGO-9ijTp-R2GdZ-haVu2-GpZYR-awkMC | 9/18/2 | 46.2 | 0.49 | 2026-06-28 19:30:11 · 28m 58s | |
| CSGO-Lupzb-BMzyw-Fqdd9-tjuzh-LiHvM | 16/19/7 | 80.2 | 1.02 | 2026-06-28 10:31:46 · 35m 45s | |
| CSGO-eQNDZ-3AFCN-LMxfz-oFOb5-aqKPJ | 11/10/6 | 74.8 | 1.23 | 2026-06-25 14:25:21 · 24m 50s | |
| CSGO-23cf3-sTpHz-jh57T-hyqAY-zQJLH | 20/13/5 | 102.9 | 1.38 | 2026-06-18 09:56:51 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.